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- Psp emulator pcsp_v0.5.4 for windows
You never want to play but do not have a psp or playstation portable you want to play the game. if you want to play it on your computer, you just have to have a psp emulator, it can be a solution for you, now we'll share the PCSP v0.5.4 for you, this is something about feature PCSP lastest version.
General
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Experimental Dynamic shaders . A lot faster works in a few demos – use it at your own risk
Added VEH handler for win32
New portable fiber implementation for win, linux and macosx 32/64-bit.
GLEW is now used instead of GLEE
Better thread behavior for KernelVsync
Fix a bug with opengl renderer when trying to unbind a shader program never binded
HLE
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Implementation of sceRtcSetDosTime ,sceRtcIsLeapYear ,sceRtcCompareTick
Implemented adding of ticks. (11 syscalls)
Fix sceRtcGetCurrentTick()
Fixed sceKernelLibcTime()
Implementation for sceKernelPollSema()
Fixes in KernelEventFlag
added loading of files after resetting emu. (sceKernelLoadExec case)
Improved and refactored module management code into sceKernelModule.
Started implementation of restarting features for PCSP.
Partially implemented sceKernelLoadExec
GE
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Partial implementation for CMD_SIGNAL
Fixed pc address and stall address
Added LogicalOperation, corrected StencilTest
CMD_TLEVEL was wrong
Implementation of spline decoding
fix LOD issues in micromachines
fix a bug with DXTn compressed textures
sound
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sceAtrac3plus: source cleanup
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